DYFL
Game Description:
The idea of the game is to high/low gamble across the feature board working your way to the
Red Hot Streak or a smaller win or feature on the way. You advance by either the CASH or Feature ladders, and can swap between them at times. To attain feature entry, you either complete the trail with the numbers on the reels, or exchange a win, sometimes after gambling it once. You start on the cash trail, and can only exchange to the feature trail if the exchange is lit at the position you're on.
Strategy:
Try and load the gun completely by getting the bullets, either from the bonus numbers or the number reel. Blue bullets= NORMAL features, red bullets = SUPER features. You must actually reach the features to collect them though, and will probably be stitched up on the way!! If the gun is fully loaded, you can collect the BLUE or RED streak RED streak is awarded anyway if you manage to get to the top of any ladder. Blue streak is �5+, Red �15+. The repeats each take a bullet from the gun, on a pseudo random basis. Each one removes a bullet, until the repeater lands on an empty chamber, then streak stops.
The Features:
PING IT - Choose a win in other words, on the Alphanumeric Display, can repeat but unusual. �1.60-�2. Higher amounts if Red (SUPER)
IT'S A BLAST - Pseudo-skill reel blasts. True skill if SUPER, so you can get 9 and choose the highest symbol.
BULLION BELTS - A scrolling money-belt type feature. SUPER = higher amounts.
HI-IMPACT - This is a HI-LO cash climber. �4 max, on SUPER �10.
REVOLVER - The cash ladder rises as reels spin in Red strips in reel window, stops when the reds finish. SUPER means you can hold them, to ensure you get to top of trail and get the Red Streak
TRIGGER HAPPY - A light descends from top to bottom of cash ladder. You stop it a shigh as possible, but if you pre-empt it by holding the button bown prematurely, you'll get a 'false start'!! If you get 3 false starts, you only get the lowest amount. SUPER: Just keep the button held down continually until you get 3 FALSE STARTS andd then let it go - you'll get the Red Streak then!!
MOVING TARGET - A 'fast cash' feature, true-skill but only �4 usually. SUPER means you have 2 hits, the second starting from where the first finished, thus ensuring a higher amount.
RAPID FIRE - Pick a win, like money belt, but done on the notes at the top. SUPER gives Red notes, so jackpot is attainable.
RUNNING WILD - A reel spins and you stop the Red Strip in the window, either 1 above, 1 below or on winline (which gives you 3 steps up trail instead of 1). Each hit means it goes faster next go. If you're practised, you should get to the top! SUPER effectively means it's piss-easy!
FEELING LUCKY - Choose the highest note-combo awarded on top of machine. SUPER makes this an easy jackpot.
SHOOT 'EM OUT - You get 'knockouts' the same as the number on the hi-lo reel as you collect this feature.Usually a tenner. SUPER doubles the number, thus virtually guaranteeing the jackpot.NOTE SHOOT - Hi-lo climb, each correct choice is adding that note to the bank, up to jackpot amount usually. SUPER means notes are Red so can go for a great deal more than jackpot, but unusual. RED HOT STREAK - Top feature, streak of wins disappointingly usually jackpot amount, can go higher but seldom.
BONUSES:
BONUS NUMBERS CAN AWARD THE FOLOWING:
Extra Life - What it says, but play it strategically if you are on a poor number and can exchange to the other ladder with a better one. Extra Bullet - Adds a bullet to the gun, of the corresponding colour. No-Lose Gamble - Go lower than 2 e.g. to guarantee a 1 and thus 2 successful gambles. Lucky 7 - Means that if you get a seven you won't lose on it.Swap Number - Swaps it to either the highest of lowest 3 numbers. Boost - A scam which more often than not takes you past where you would like to go!