SPIN ON IT:
FEATURES; Like spin 'n' Tonic, always play for the hidden features, accessed by getting the 3 red strips during board play via nudges offered. Again, they are mostly jackpot-possibles! This is achieved quicker by exchanging across from nudges when there is a spin symbol on the winline, because it will add amounts to the top features when you swap. Swap back, to nudges and take another number reel spin, and so-on. When you have a win on the line already, you could be better off manually nudging the red strips down rather than autonudging the next same fruit in for the same win.
On the number reels or fruit reels, you can often get 'spin' or 'numbers' respectively. The rewards are: 1= Extra Life 2= No Lose, so use it intelligently! 3= Boost, yes, same shit! 4= Lucky 7, no lose on a 7 gamble. 5= Number spin, One go at boosting cash/nudges/blastsknockouts etc. 6=Change the Number, Obvious. 7= No Lose Streaker, go against the odds until it stops, obviously. 8= Number Skill, stop the number best suited to your next move, e.g. 11/12 if you're going to swap across next go. Bear in mind you might need the bonuses on a particular number on the reel.
THE HIDDEN FEATURES:
1= STRIKE A LIGHT - It goes rapidly around the buttons, hold the 'lo' button on the hi-lo gamble to slow it for piss-easy jackpot. 2= NUDGE TIMER - 10 second sto nudge in jackpot. 3= LARGING IT= Skill chance on all 5 top ladders simultaneously, should get jackpot repeater. If not, exchange win you DO get for nudges if possible, and get Red strips again, and so-on. 4= REEL 'EM IN - Spins all the reels, each one stops and the remainder go slower. Again, get the 3 highest symbols in view for following super-hold. 5= SPIN ON IT - The number reel spins, fastish, stop it on high numbers to add to the 5 ladders, avoiding 'spins'on the reel. If you cock it up, again try for Red strip re-entry, etc. of what blasts/nudges etc. you have after SOI. KEEP 'EM REEL - Spin reel 1, get best symbol and match it if it's jackpot or red bar. If not, mix and try your luck on reel 2 and so-on.
NORMAL FEATURES: You get these by the 'spins' printed on the number reel. Each time you spin it adds to the top ladders.The Red 1 results in the feature it arrives at going SUPER and adds repeat chances to blasts and knockouts.
1= HOT WAD, crap £3 approx from money belt, SUPER is about £5 2= SUPERHOLD, 1 up 1down, if SUPER 3 u/d. 3= WICKED WIN, choose-a-win, if SUPER may even get jackpot. 4= BARBOOM, 3 mixed bars spun in , SUPER is red/blue bars. 5= RED ARROWS, £5, on SUPER £10/15 6= FOR REEL, £3 or less, SUPER can be jackpot, maybe red strips. 7= CASH SHUFFLE, chase the lady feature, usually £5ish, SUPER can be jackpot sometimes. 8= NOTE TOTE, the best one, will hi-lo £5 a time to jackpot equivalent, SUPER can repeat for further same amount, but being an Impulse it rarely does.
The knockouts and reelblasts are usually set to give the lowest possible amount, if they don't the machine is 'happy'! On SUPER, they will give repeat chances, but only if you win less than the £5 amount.
POSITION 4 ON FEATURE ENTRY TRAIL: If it seems to take ages to make up it's mind, it means you're gonna get on the board. BOOST = to no. 7. DOUBLE-UP= 1 crappy nudge. ADD AGAIN, gives winline numbers again to trail RANDOM=Nudges, get 4+ by holding down cancel. SUPER HOLD, try for wins, extra numbers necessary or alternative bonus if you deliberately contrive to get nothing with it. SUPER BOOST, Extra nudges. ALL IN VIEW, adds numbers in window, crap. BIG SHOT, true skill but no slow down, can go all the way up the nudge ladder! Unusual, means machine is 'very happy'! MYSTERY NUDGE, you can nudge highest possible win in without hitting enough numbers to get on the board, otherwise you'll get board entry.